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How Chinese movie fans made Warcraft the most successful video game adaptation of all time
- Directed by Duncan Jones and starring Vikings’ Travis Fimmel, Warcraft flopped in the US, but made US$156 million just in its first five days in China in 2016
- In retrospect that shouldn’t have come as a surprise – not only is China the world’s biggest entertainment market, it has an estimated 740 million gamers
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Movie adaptations of video games are usually terrible, and the 2016 movie Warcraft is no exception to the rule – even if it is classier than most.
Based on the wildly successful World of Warcraft strategy game franchise, and directed by Duncan Jones (Moon, Source Code), Warcraft pits huge computer-generated orcs (including Destroyer’s Toby Kebbell) against humans (including Vikings’ Travis Fimmel) on the planet of Azeroth, and plays like a mash-up of just about every modern fantasy film.
Warcraft was co-produced by Legendary Pictures, a subsidiary of the Chinese conglomerate Wanda Group – not that you’d know it from the cast list, which features only one Asian actor, the underused Daniel Wu Yin-cho.
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