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Genshin Impact rakes in US$245 million in first month, ending Tencent’s stranglehold on mobile games
- China, Japan and the US were the title’s top three markets, generating US$82m, US$50m and US$45m on mobile respectively in the first 30 days
- Genshin Impact has also become the biggest mobile role-playing game launch in the US to date
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Chinese game Genshin Impact has earned US$245 million in its first month, ending Tencent Holdings’ dominance in mobile games, but stirring controversy over its potential addictiveness.
Developed by Shanghai-based miHoYo, the anime-style action adventure racked up about US$60 million in its first week and averaged a similar amount each week since, according to data firm Sensor Tower.
“Genshin Impact [has been] the biggest revenue generator globally on the App Store and Google Play since its release [on September 28],” Craig Chapple, mobile insights strategist at Sensor Tower, wrote in a report published on Wednesday.
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