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China society
OpinionChina Opinion
Being Chinese
Chenfei Zhu

Don’t you dare come between Chinese women and our virtual boyfriends

An unexpected game character inspired a revolt by disappointed female fans. To understand why, we need to look at Chinese digital culture

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A wallpaper featuring Xavier, a male character in Love and Deepspace. The Chinese mobile romance game combines cinematic 3D graphics, combat and an ambitious science fiction story with in-game dating. Photo: Papergames
Chenfei Zhu is a Beijing-based animation film producer.

I’ve been playing video games for as long as I can remember. Like many girls and young women around the world, I learned quickly that most games weren’t really made with me in mind. If you had told my teenage self that one day I’d become emotionally invested in a group of virtual boyfriends, I would have laughed. If you had predicted that I would then watch a legion of women organise one of the most effective consumer revolts in Chinese gaming – over those same imaginary boyfriends – I would have laughed even harder.

Yet that’s exactly what happened this summer.

When Chinese game developer Papergames released Love and Producer in 2017, it helped create something long missing from China’s gaming industry: a blockbuster mobile game designed primarily for women. Rather than placing players on a battlefield or a football pitch, it invited them into a world of romance, mystery and emotional storytelling.

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