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Video game preview – Anno 117: Pax Romana is a real-time city-building epic

Playing as a Roman governor in strategy game Anno 117: Pax Romana, you develop infrastructure, feed your people and expand your territory

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Play a Roman governor in coming video game Anno 117: Pax Romana. Photo: Ubisoft
Tribune News Service

I have spent hundreds of hours on Civilization and its sequels, but I haven’t played many other strategy games beyond Amplitude Studios’ works, such as Humankind and Big Huge Games’ Rise of Nations.

When I had a chance to preview Ubisoft’s Anno 117: Pax Romana, I did not know what to expect aside from it being a historical strategy game, but with a more focused era. I was expecting something Civ-ish, but I was wrong.

Anno 117 is different to anything I’ve played before. The coming PC game puts players in the role of a new Roman governor during a relatively peaceful 200-year span.

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Players start with a single settlement, but they’ll have to expand and build a network of eternal cities. They’ll start in Latium – the area around Rome in today’s west-central Italy – with a Mediterranean climate and ruins from the past.

The “world” map from Anno 117: Pax Romana. Photo: Ubisoft
The “world” map from Anno 117: Pax Romana. Photo: Ubisoft

Further into the game, the governor’s domain expands to Albion, a different environment with harsh cliffs, misty marshland and a new culture.

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