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Game review - Destiny: The Taken King fixes flaws and amps up the fun

With new weapons, environment, characters and best of all, a new raid, Destiny: The Taken King is fun to play for 15 minutes or 10 hours

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A still from Destiny: The Taken King.

Bungie

Destiny might be one of the most polarising games of the 21st century. The original product and its follow-up expansions (The Dark Below and House of Wolves) established a base of players who love the game, but naysayers were quick to point out the game's many shortcomings. A lack of mission variety, a nonsensical story, a clumsy quest interface, confusing levelling, and a misleading loot system are just a few of the complaints Destiny faced during its first year.

Many reviews of that original game reflected these problems, but also pointed out what fans of the series love. Destiny features spot-on first-person controls - the best a console has ever seen. It has an amazing arsenal of weapons, a seamless multiplayer world for both co-op and competitive play, and a gorgeous world to explore - all wrapped in the RPG trappings that MMO fans have loved for years.

Year one for Destiny was a story of great success and confusing failures, but it drew millions of gamers into its world despite its shortcomings. Bungie clearly listened to the community's feedback on what needed improvement, because The Taken King tackles the major problems head-on. It marks the beginning of year two, but more importantly, is a rebirth for the series and ultimately represents the game that Destiny was trying to be from the start.

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