China’s Esports World Cup win a showcase for market’s growth potential
With the EWC being held outside Saudi Arabia for the first time, the US$4.3 billion industry looks to grow its market, including in China

“In football in Western markets, you have about US$50 to US$60 which the average fan spends per year. In esports, it’s about 10 per cent of that … so we have a 90 per cent pathway that we still have to unlock,” said Hans Jagnow, director of clubs, national teams and player relations at the EWC Foundation.
This year’s EWC saw more than 2,000 athletes compete in 25 tournaments across 24 games, with a total prize pool of more than US$75 million. The Saudi-based esports foundation invested €250 million (US$289 million) to organise the event in Paris, with the French government expecting indirect economic benefits of €600 million.
It was that figure that could help explain the enthusiastic response from Macron, who said in May that the chance to host the EWC in Paris was a “historic first and an honour for us”.