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The unreal world looks like a doughnut - and that's the hole truth

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Technology has become so developed that we can now recreate reality. 3D effects in video allow us to enter virtual worlds of our own making. But how many people stop to question how we actually see the world - and realise that our perspective is rectangular?

A show that opened earlier this month at the Para/Site art space in Sheung Wan is questioning such basic assumptions about how we see the world.

The exhibition, titled Take a ST/Roll: donut fantasies, is a multimedia production of video work and interactive workshops, put together by two master's of fine arts students from the City University of Hong Kong's School of Creative Media and their curator and supervisor Linda Lai Chiu-han.

They've spent the past year working with equipment and software that usually is used to produce 360-degree video. But they've turned the process inside out.

The result is 'a circular square,' says Reine Wong Shun-kit. Her collaborator is Kong Khong-chang (who's just published his second comic book under the name Kongkee).

'I wanted to misuse the market selling point of the apparatus,' says 24-year-old Wong. I'm making this circular, doughnut image - so you can experience a different world.'

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