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The making of a mouse: Why Razer thinks gamers need an US$80 mouse

As it unveils the Razer Viper Ultimate, we visited the company in Singapore to discover how the original Viper was designed

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Compared to the previous Razer products, Viper returns to a more simplistic design. (Picture: Razer)
Josh Ye
This article originally appeared on ABACUS

How do you hold your mouse? Do you use the palm, fingertip or claw grip?

You might not have ever considered those questions. You might not even realize that there’s more than one way to hold a mouse. But it’s something mouse designers think about before they even get to the drawing board.

Razer grappled with this question when building its newest gaming mouse, the Viper. And there’s also a more fundamental challenge to tackle.

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Compared to the previous Razer products, Viper returns to a more simplistic design. (Picture: Razer)
Compared to the previous Razer products, Viper returns to a more simplistic design. (Picture: Razer)

Razer wants to position itself as the Nike of esports. It wants to be the brand that gaming athletes can rely on for gear that will help them perform at their best in competitions. And it also wants to be the brand that a much wider audience of gamers turn to when they want to play like the pros.

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How do you design a tool that’s robust enough for professionals but accessible enough for amateurs?

I visited Razer in Singapore to answer that question.

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